Move column-level attributes to key-level

This commit is contained in:
Bán Dénes 2021-12-18 18:37:26 +01:00
parent 86c00eb62d
commit 73045e4754
19 changed files with 1290 additions and 306 deletions

View file

@ -24,7 +24,7 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
const cols = a.sane(zone.columns || {}, `points.zones.${zone_name}.columns`, 'object')()
const zone_wide_rows = a.sane(zone.rows || {}, `points.zones.${zone_name}.rows`, 'object')()
for (const [key, val] of Object.entries(zone_wide_rows)) {
zone_wide_rows[key] = a.sane(val || {}, `points.zones.${zone_name}.rows.${key}`, 'object')()
zone_wide_rows[key] = val || {} // no check yet, as it will be extended later
}
const zone_wide_key = a.sane(zone.key || {}, `points.zones.${zone_name}.key`, 'object')()
@ -32,11 +32,14 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
const points = {}
const rotations = []
const zone_anchor = anchor.clone()
// transferring the anchor rotation to "real" rotations
rotations.push({
angle: anchor.r,
origin: anchor.p
angle: zone_anchor.r,
origin: zone_anchor.p
})
// and now clear it from the anchor so that we don't apply it twice
zone_anchor.r = 0
// column layout
@ -53,47 +56,15 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
a.unexpected(
col,
`points.zones.${zone_name}.columns.${col_name}`,
['stagger', 'spread', 'rotate', 'origin', 'rows', 'row_overrides', 'key']
['rows', 'key']
)
col.stagger = a.sane(
col.stagger || 0,
`points.zones.${zone_name}.columns.${col_name}.stagger`,
'number'
)(units)
col.spread = a.sane(
col.spread !== undefined ? col.spread : (first_col ? 0 : 'u'),
`points.zones.${zone_name}.columns.${col_name}.spread`,
'number'
)(units)
col.rotate = a.sane(
col.rotate || 0,
`points.zones.${zone_name}.columns.${col_name}.rotate`,
'number'
)(units)
col.origin = a.xy(
col.origin || [0, 0],
`points.zones.${zone_name}.columns.${col_name}.origin`
)(units)
let override = false
col.rows = a.sane(
col.rows || {},
`points.zones.${zone_name}.columns.${col_name}.rows`,
'object'
)()
if (col.row_overrides) {
override = true
col.rows = a.sane(
col.row_overrides,
`points.zones.${zone_name}.columns.${col_name}.row_overrides`,
'object'
)()
}
for (const [key, val] of Object.entries(col.rows)) {
col.rows[key] = a.sane(
val || {},
`points.zones.${zone_name}.columns.${col_name}.rows.${key}`,
'object'
)()
col.rows[key] = val || {} // again, no check yet, as it will be extended later
}
col.key = a.sane(
col.key || {},
@ -106,42 +77,25 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
col.name = col_name
// combining row data from zone-wide defs and col-specific defs
// (while also handling potential overrides)
const actual_rows = override ? Object.keys(col.rows)
: Object.keys(prep.extend(zone_wide_rows, col.rows))
const actual_rows = Object.keys(prep.extend(zone_wide_rows, col.rows))
if (!actual_rows.length) {
actual_rows.push('default')
}
// setting up column-level anchor
anchor.x += col.spread
anchor.y += col.stagger
const col_anchor = anchor.clone()
// clear potential rotations, as they will get re-applied anyway
// and we don't want to apply them twice...
col_anchor.r = 0
// applying col-level rotation (cumulatively, for the next columns as well)
if (col.rotate) {
push_rotation(
rotations,
col.rotate,
col_anchor.clone().shift(col.origin, false).p
)
}
// getting key config through the 5-level extension
const keys = []
const default_key = {
stagger: units.$default_stagger,
spread: first_col ? 0 : units.$default_spread,
splay: units.$default_splay,
origin: [0, 0],
shift: [0, 0],
rotate: 0,
padding: 'u',
width: 1,
height: 1,
width: units.$default_width,
height: units.$default_height,
padding: units.$default_padding,
skip: false,
asym: 'both'
}
@ -156,7 +110,14 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
)
key.name = key.name || `${zone_name}_${col_name}_${row}`
key.col = col
key.row = row
key.colrow = `${col_name}_${row}`
key.stagger = a.sane(key.stagger, `${key.name}.shift`, 'number')(units)
key.spread = a.sane(key.spread, `${key.name}.spread`, 'number')(units)
key.splay = a.sane(key.splay, `${key.name}.splay`, 'number')(units)
key.origin = a.xy(key.origin, `${key.name}.origin`)(units)
key.shift = a.xy(key.shift, `${key.name}.shift`)(units)
key.rotate = a.sane(key.rotate, `${key.name}.rotate`, 'number')(units)
key.width = a.sane(key.width, `${key.name}.width`, 'number')(units)
@ -164,11 +125,25 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
key.padding = a.sane(key.padding, `${key.name}.padding`, 'number')(units)
key.skip = a.sane(key.skip, `${key.name}.skip`, 'boolean')()
key.asym = a.in(key.asym, `${key.name}.asym`, ['left', 'right', 'both'])
key.col = col
key.row = row
keys.push(key)
}
// setting up column-level anchor
zone_anchor.x += keys[0].spread
zone_anchor.y += keys[0].stagger
const col_anchor = zone_anchor.clone()
// applying col-level rotation (cumulatively, for the next columns as well)
if (keys[0].splay) {
push_rotation(
rotations,
keys[0].splay,
col_anchor.clone().shift(keys[0].origin, false).p
)
}
// actually laying out keys
for (const key of keys) {
@ -227,15 +202,12 @@ exports.parse = (config, units) => {
const global_rotate = a.sane(config.rotate || 0, 'points.rotate', 'number')(units)
const global_mirror = config.mirror
let points = {}
let mirrored_points = {}
let all_points = {}
// rendering zones
for (let [zone_name, zone] of Object.entries(zones)) {
// extracting keys that are handled here, not at the zone render level
const anchor = anchor_lib.parse(zone.anchor || {}, `points.zones.${zone_name}.anchor`, all_points)(units)
const anchor = anchor_lib.parse(zone.anchor || {}, `points.zones.${zone_name}.anchor`, points)(units)
const rotate = a.sane(zone.rotate || 0, `points.zones.${zone_name}.rotate`, 'number')(units)
const mirror = zone.mirror
delete zone.anchor
@ -261,24 +233,21 @@ exports.parse = (config, units) => {
// adding new points so that they can be referenced from now on
points = Object.assign(points, new_points)
all_points = Object.assign(all_points, points)
// per-zone mirroring for the new keys
const axis = parse_axis(mirror, `points.zones.${zone_name}.mirror`, all_points, units)
const axis = parse_axis(mirror, `points.zones.${zone_name}.mirror`, points, units)
if (axis) {
const mirrored_points = {}
for (const new_point of Object.values(new_points)) {
const [mname, mp] = perform_mirror(new_point, axis)
if (mp) {
mirrored_points[mname] = mp
all_points[mname] = mp
}
}
points = Object.assign(points, mirrored_points)
}
}
// merging regular and early-mirrored points
points = Object.assign(points, mirrored_points)
// applying global rotation
for (const point of Object.values(points)) {
if (global_rotate) {
@ -297,8 +266,6 @@ exports.parse = (config, units) => {
}
}
}
// merging the global-mirrored points as well
points = Object.assign(points, global_mirrored_points)
// removing temporary points
@ -314,11 +281,9 @@ exports.parse = (config, units) => {
exports.visualize = (points, units) => {
const models = {}
const x_unit = units.visual_x || (units.u - 1)
const y_unit = units.visual_y || (units.u - 1)
for (const [pname, p] of Object.entries(points)) {
const w = p.meta.width * x_unit
const h = p.meta.height * y_unit
const w = p.meta.width
const h = p.meta.height
const rect = u.rect(w, h, [-w/2, -h/2])
models[pname] = p.position(rect)
}