Point fixes and asymmetry tests
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cdb081a377
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4 changed files with 44 additions and 22 deletions
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@ -5,7 +5,7 @@ zones:
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columns:
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- name: pinky
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rotate: -5
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origin: [7, -7]
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origin: [7, -10]
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- name: ring
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stagger: 12
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- name: middle
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@ -51,29 +51,22 @@ zones:
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- name: near
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padding: 16
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column_wire: ring
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# TODO: this is just a test for Dan
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- name: nearer
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column_wire: pinky
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rows:
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- name: thumb
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angle: -20
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mirror:
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ref: pinky_bottom
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ref: pinky_home
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# The mk1's origin was the bottom left corner of the bottom pinky key.
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# But it later got rotated by the bottom *right* corner as the pinky angle
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# and then rotated again for the inter-half angle so [0, 0] was nowhere on
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# the actual result.
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#
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# Since the new origin is the center of the pinky bottom, we have to convert
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# Since the new origin is the center of the pinky home, we have to convert
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# the old, round 250 width to this new coordinate system if we want backward
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# compatibility. The following snippet was used to arrive at 233.5881016.
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# compatibility. The following snippet was used to arrive at this distance.
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#
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# old_origin = new Point(7, 7)
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# old_origin = new Point(7, 7 + 19)
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# old_origin.rotate(5, [14, 0])
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# old_origin.rotate(-20, [0, 0])
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# new_width = 250 - (2 * old_origin.x)
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#
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# TODO: Hahaaa, the squishing fails, because the width reference points are
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# NOT stationary! gotta move to distances between some other points
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# (definitely something from among the HOME positions!!!)
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distance: 233.5881016
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distance: 223.7529778
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