Add key-level orient
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10 changed files with 74 additions and 28 deletions
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@ -91,6 +91,7 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
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spread: first_col ? 0 : units.$default_spread,
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splay: units.$default_splay,
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origin: [0, 0],
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orient: 0,
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shift: [0, 0],
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rotate: 0,
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width: units.$default_width,
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@ -118,6 +119,7 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
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key.spread = a.sane(key.spread, `${key.name}.spread`, 'number')(units)
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key.splay = a.sane(key.splay, `${key.name}.splay`, 'number')(units)
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key.origin = a.xy(key.origin, `${key.name}.origin`)(units)
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key.orient = a.sane(key.orient, `${key.name}.orient`, 'number')(units)
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key.shift = a.xy(key.shift, `${key.name}.shift`)(units)
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key.rotate = a.sane(key.rotate, `${key.name}.rotate`, 'number')(units)
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key.width = a.sane(key.width, `${key.name}.width`, 'number')(units)
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@ -151,6 +153,7 @@ const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key,
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for (const r of rotations) {
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point.rotate(r.angle, r.origin)
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}
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point.r += key.orient
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point.shift(key.shift)
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point.r += key.rotate
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point.meta = key
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