const m = require('makerjs') const fs = require('fs-extra') const assert = require('assert').strict const u = require('./utils') const outline = (points, config) => { assert.ok(config.outline) const footprint = config.outline.footprint || 18 const corner = config.outline.corner || 0 const global_bind = config.outline.bind || 5 let glue = {paths: {}} if (config.outline.glue) { const glue_conf = config.outline.glue const get_line = (def={}) => { const point = points[def.key] if (!point) throw new Error(`Point ${def.key} not found...`) const rect = m.model.originate(point.rect(footprint)) line = rect.paths[def.line || 'top'] return line } assert.ok(glue_conf.top) const tll = get_line(glue_conf.top.left) const trl = get_line(glue_conf.top.right) const tip = m.path.converge(tll, trl) const tlp = u.eq(tll.origin, tip) ? tll.end : tll.origin const trp = u.eq(trl.origin, tip) ? trl.end : trl.origin assert.ok(glue_conf.bottom) const bll = get_line(glue_conf.bottom.left) const brl = get_line(glue_conf.bottom.right) const bip = m.path.converge(bll, brl) const blp = u.eq(bll.origin, bip) ? bll.end : bll.origin const brp = u.eq(brl.origin, bip) ? brl.end : brl.origin const left_waypoints = [] const right_waypoints = [] for (const w of glue_conf.waypoints || []) { const percent = w.percent / 100 const center_x = tip[0] + percent * (bip[0] - tip[0]) const center_y = tip[1] + percent * (bip[1] - tip[1]) const left_x = center_x - (w.left || w.width / 2) const right_x = center_x + (w.right || w.width / 2) left_waypoints.push([left_x, center_y]) right_waypoints.unshift([right_x, center_y]) } const waypoints = [trp, tip, tlp] .concat(left_waypoints) .concat([blp, bip, brp]) .concat(right_waypoints) glue = u.poly(waypoints) } // TODO jsu = require('util') let i = 0 let left_keys = {} let right_keys = {} for (const zone of Object.values(config.zones)) { // interate cols in reverse order so they can // always overlap with the growing middle patch for (const col of zone.columns.slice().reverse()) { for (const [pname, p] of Object.entries(points)) { if (p.meta.col.name != col.name) continue let from_x = -footprint / 2, to_x = footprint / 2 let from_y = -footprint / 2, to_y = footprint / 2 const bind = p.meta.row.bind || p.meta.col.bind || global_bind const mirrored = p.meta.mirrored const bind_x = p.meta.row.bind_x || p.meta.col.bind_x if ((bind_x == 'left' && !mirrored) || (bind_x == 'right' && mirrored) || bind_x == 'both') { from_x -= bind } if ((bind_x == 'right' && !mirrored) || (bind_x == 'left' && mirrored) || bind_x == 'both') { to_x += bind } const bind_y = p.meta.row.bind_y || p.meta.col.bind_y if (bind_y == 'down' || bind_y == 'both') { from_y -= bind } if (bind_y == 'up' || bind_y == 'both') { to_y += bind } let key = new m.models.RoundRectangle(to_x - from_x, to_y - from_y, corner) key = m.model.moveRelative(key, [from_x, from_y]) key = p.position(key) console.log(i+1, pname, jsu.inspect(key, true, null, true)) if (i == 7) throw 7 // keys[pname] = u.deepcopy(key) if (mirrored) { // TODO running into the problem again where the right side doesn't combine properly // have to debug this at a lower level, it might be a bug in the makerjs source :/ // first step is to export these inspections and create a minimal reproduction // if that fails as well, I have to dive into the combineUnion code... right_keys = m.model.combineUnion(key, right_keys) u.dump_model({a: glue, c: right_keys}, `right_${++i}`) } else { left_keys = m.model.combineUnion(key, left_keys) u.dump_model({a: glue, b: left_keys}, `left_${++i}`) } // u.dump_model({a: glue}, `glue_${i++}`) } } } u.dump_model({a: glue, b: left_keys, c: {models: right_keys}}, `all_before`) glue = m.model.combineUnion(glue, left_keys) u.dump_model({a: glue, b: left_keys, c: {models: right_keys}}, `all_after_left`) glue = m.model.combineUnion(glue, right_keys) u.dump_model({a: glue, b: left_keys, c: {models: right_keys}}, `all_after_right`) // glue = m.model.outline(glue, expansion) // const keys = {} // // let i = 1 // for (const zone of Object.values(config.zones)) { // // interate cols in reverse order so they can // // always overlap with the growing middle patch // for (const col of zone.columns.slice().reverse()) { // for (const [pname, p] of Object.entries(points)) { // if (p.meta.col.name != col.name) continue // // let key = new m.models.RoundRectangle(footprint, footprint, corner) // let key = u.rect(footprint, footprint) // key = m.model.moveRelative(key, [-footprint/2, -footprint/2]) // key = p.position(key) // keys[pname] = u.deepcopy(key) // key = m.model.outline(key, expansion) // glue = m.model.combineUnion(glue, key) // // u.dump_model(keys, `keys_${i}`) // // u.dump_model({a: glue}, `glue_${i++}`) // } // } // } // u.dump_model({a: glue, b: {models: keys}}, `all`) // glue = m.model.outline(glue, expansion, 1, true) // u.dump_model({a: glue}, `glue_post`) // u.dump_model({ // a: { // models: {a: glue}, // // paths: { // // tll: tll, // // trl: trl, // // tip: u.circle(tip, 1), // // tlp: u.circle(tlp, 1), // // trp: u.circle(trp, 1), // // bll: bll, // // brl: brl, // // bip: u.circle(bip, 1), // // blp: u.circle(blp, 1), // // brp: u.circle(brp, 1), // // } // }, // b: { models: keys } // }, 'valami', true) // throw 3 // let tl = m.model.moveRelative(m.model.rotate(u.rect(a_lot, size, [-size/2, -size/2]), tlp.r), tlp.p) // let tr = m.model.moveRelative(m.model.rotate(u.rect(a_lot, size, [-a_lot+size/2, -size/2]), trp.r), trp.p) // tl = m.model.originate(tl) // tr = m.model.originate(tr) // let top_intersect = m.path.intersection(tl.paths.top, tr.paths.top).intersectionPoints // if (!top_intersect) { // throw new Error('Top intersect') // } // console.log(tlp.p, tl, tl.paths.top, ',,,', trp.p, tr, tr.paths.top, top_intersect) // // create the two bottoms // assert.ok(config.bottom.left) // assert.ok(config.bottom.right) // const blp = points[config.bottom.left] // const brp = points[config.bottom.right] // // create middle "patch" // const tll = new m.paths.Line(tlp.p, tlp.add([a_lot, 0]).rotate(tlp.r, tlp.p).p) // const trl = new m.paths.Line(trp.p, trp.add([a_lot, 0]).rotate(trp.r, trp.p).p) // const bll = new m.paths.Line(blp.p, blp.add([a_lot, 0]).rotate(blp.r, blp.p).p) // const brl = new m.paths.Line(brp.p, brp.add([a_lot, 0]).rotate(brp.r, brp.p).p) // const bottom_intersect = m.path.intersection(bll, brl).intersectionPoints[0] // console.log(tll, trl, top_intersect) // throw 2 // for (const p of Object.values(points)) { // const r = new m.models.RoundRectangle(size, size, config.corner || 0) // } } exports.draw = (points, config) => { // const lefts = {} // const rights = {} // for (const [k, p] of Object.entries(points)) { // if (p.meta.mirrored) { // rights[k] = p // } else { // lefts[k] = p // } // } // TODO this is just a test outline(points, config) }