const m = require('makerjs') const u = require('./utils') const a = require('./assert') const prep = require('./prepare') const anchor_lib = require('./anchor') const push_rotation = exports._push_rotation = (list, angle, origin) => { let candidate = origin for (const r of list) { candidate = m.point.rotate(candidate, r.angle, r.origin) } list.push({ angle: angle, origin: candidate }) } const render_zone = exports._render_zone = (zone_name, zone, anchor, global_key, units) => { // zone-wide sanitization a.unexpected(zone, `points.zones.${zone_name}`, ['columns', 'rows', 'key']) // the anchor comes from "above", because it needs other zones too (for references) const cols = a.sane(zone.columns || {}, `points.zones.${zone_name}.columns`, 'object')() const zone_wide_rows = a.sane(zone.rows || {}, `points.zones.${zone_name}.rows`, 'object')() for (const [key, val] of Object.entries(zone_wide_rows)) { zone_wide_rows[key] = a.sane(val || {}, `points.zones.${zone_name}.rows.${key}`, 'object')() } const zone_wide_key = a.sane(zone.key || {}, `points.zones.${zone_name}.key`, 'object')() // algorithm prep const points = {} const rotations = [] // transferring the anchor rotation to "real" rotations rotations.push({ angle: anchor.r, origin: anchor.p }) // column layout if (!Object.keys(cols).length) { cols.default = {} } let first_col = true for (let [col_name, col] of Object.entries(cols)) { // column-level sanitization col = col || {} a.unexpected( col, `points.zones.${zone_name}.columns.${col_name}`, ['stagger', 'spread', 'rotate', 'origin', 'rows', 'row_overrides', 'key'] ) col.stagger = a.sane( col.stagger || 0, `points.zones.${zone_name}.columns.${col_name}.stagger`, 'number' )(units) col.spread = a.sane( col.spread !== undefined ? col.spread : (first_col ? 0 : 'u'), `points.zones.${zone_name}.columns.${col_name}.spread`, 'number' )(units) col.rotate = a.sane( col.rotate || 0, `points.zones.${zone_name}.columns.${col_name}.rotate`, 'number' )(units) col.origin = a.xy( col.origin || [0, 0], `points.zones.${zone_name}.columns.${col_name}.origin` )(units) let override = false col.rows = a.sane( col.rows || {}, `points.zones.${zone_name}.columns.${col_name}.rows`, 'object' )() if (col.row_overrides) { override = true col.rows = a.sane( col.row_overrides, `points.zones.${zone_name}.columns.${col_name}.row_overrides`, 'object' )() } for (const [key, val] of Object.entries(col.rows)) { col.rows[key] = a.sane( val || {}, `points.zones.${zone_name}.columns.${col_name}.rows.${key}`, 'object' )() } col.key = a.sane( col.key || {}, `points.zones.${zone_name}.columns.${col_name}.key`, 'object' )() // propagating object key to name field col.name = col_name // combining row data from zone-wide defs and col-specific defs // (while also handling potential overrides) const actual_rows = override ? Object.keys(col.rows) : Object.keys(prep.extend(zone_wide_rows, col.rows)) if (!actual_rows.length) { actual_rows.push('default') } // setting up column-level anchor anchor.x += col.spread anchor.y += col.stagger const col_anchor = anchor.clone() // clear potential rotations, as they will get re-applied anyway // and we don't want to apply them twice... col_anchor.r = 0 // applying col-level rotation (cumulatively, for the next columns as well) if (col.rotate) { push_rotation( rotations, col.rotate, col_anchor.clone().shift(col.origin, false).p ) } // getting key config through the 5-level extension const keys = [] const default_key = { shift: [0, 0], rotate: 0, padding: 'u', width: 1, height: 1, skip: false, asym: 'both' } for (const row of actual_rows) { const key = prep.extend( default_key, global_key, zone_wide_key, col.key, zone_wide_rows[row] || {}, col.rows[row] || {} ) key.name = key.name || `${zone_name}_${col_name}_${row}` key.colrow = `${col_name}_${row}` key.shift = a.xy(key.shift, `${key.name}.shift`)(units) key.rotate = a.sane(key.rotate, `${key.name}.rotate`, 'number')(units) key.width = a.sane(key.width, `${key.name}.width`, 'number')(units) key.height = a.sane(key.height, `${key.name}.height`, 'number')(units) key.padding = a.sane(key.padding, `${key.name}.padding`, 'number')(units) key.skip = a.sane(key.skip, `${key.name}.skip`, 'boolean')() key.asym = a.in(key.asym, `${key.name}.asym`, ['left', 'right', 'both']) key.col = col key.row = row keys.push(key) } // actually laying out keys for (const key of keys) { let point = col_anchor.clone() for (const r of rotations) { point.rotate(r.angle, r.origin) } point.shift(key.shift) point.r += key.rotate point.meta = key points[key.name] = point col_anchor.y += key.padding } first_col = false } return points } const parse_axis = exports._parse_axis = (config, name, points, units) => { if (!['number', 'undefined'].includes(a.type(config)(units))) { const mirror_obj = a.sane(config || {}, name, 'object')() const distance = a.sane(mirror_obj.distance || 0, `${name}.distance`, 'number')(units) delete mirror_obj.distance let axis = anchor_lib.parse(mirror_obj, name, points)(units).x axis += distance / 2 return axis } else return config } const perform_mirror = exports._perform_mirror = (point, axis) => { if (axis !== undefined) { point.meta.mirrored = false if (point.meta.asym == 'left') return ['', null] const mp = point.clone().mirror(axis) const mirrored_name = `mirror_${point.meta.name}` mp.meta = prep.extend(mp.meta, mp.meta.mirror || {}) mp.meta.name = mirrored_name mp.meta.colrow = `mirror_${mp.meta.colrow}` mp.meta.mirrored = true if (point.meta.asym == 'right') { point.meta.skip = true } return [mirrored_name, mp] } return ['', null] } exports.parse = (config, units) => { // config sanitization a.unexpected(config, 'points', ['zones', 'key', 'rotate', 'mirror']) const zones = a.sane(config.zones, 'points.zones', 'object')() const global_key = a.sane(config.key || {}, 'points.key', 'object')() const global_rotate = a.sane(config.rotate || 0, 'points.rotate', 'number')(units) const global_mirror = config.mirror let points = {} let mirrored_points = {} let all_points = {} // rendering zones for (let [zone_name, zone] of Object.entries(zones)) { // extracting keys that are handled here, not at the zone render level const anchor = anchor_lib.parse(zone.anchor || {}, `points.zones.${zone_name}.anchor`, all_points)(units) const rotate = a.sane(zone.rotate || 0, `points.zones.${zone_name}.rotate`, 'number')(units) const mirror = zone.mirror delete zone.anchor delete zone.rotate delete zone.mirror // creating new points const new_points = render_zone(zone_name, zone, anchor, global_key, units) // adjusting new points for (const [new_name, new_point] of Object.entries(new_points)) { // issuing a warning for duplicate keys if (Object.keys(points).includes(new_name)) { throw new Error(`Key "${new_name}" defined more than once!`) } // per-zone rotation if (rotate) { new_point.rotate(rotate) } } // adding new points so that they can be referenced from now on points = Object.assign(points, new_points) all_points = Object.assign(all_points, points) // per-zone mirroring for the new keys const axis = parse_axis(mirror, `points.zones.${zone_name}.mirror`, all_points, units) if (axis) { for (const new_point of Object.values(new_points)) { const [mname, mp] = perform_mirror(new_point, axis) if (mp) { mirrored_points[mname] = mp all_points[mname] = mp } } } } // merging regular and early-mirrored points points = Object.assign(points, mirrored_points) // applying global rotation for (const point of Object.values(points)) { if (global_rotate) { point.rotate(global_rotate) } } // global mirroring for points that haven't been mirrored yet const global_axis = parse_axis(global_mirror, `points.mirror`, points, units) const global_mirrored_points = {} for (const point of Object.values(points)) { if (global_axis && point.mirrored === undefined) { const [mname, mp] = perform_mirror(point, global_axis) if (mp) { global_mirrored_points[mname] = mp } } } // merging the global-mirrored points as well points = Object.assign(points, global_mirrored_points) // removing temporary points const filtered = {} for (const [k, p] of Object.entries(points)) { if (p.meta.skip) continue filtered[k] = p } // done return filtered } exports.visualize = (points, units) => { const models = {} const x_unit = units.visual_x || (units.u - 1) const y_unit = units.visual_y || (units.u - 1) for (const [pname, p] of Object.entries(points)) { const w = p.meta.width * x_unit const h = p.meta.height * y_unit const rect = u.rect(w, h, [-w/2, -h/2]) models[pname] = p.position(rect) } return {models: models} }