109 lines
No EOL
2.4 KiB
YAML
109 lines
No EOL
2.4 KiB
YAML
zones:
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matrix:
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anchor:
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angle: 5
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columns:
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- name: pinky
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rotate: -5
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origin: [7, -7]
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rows:
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- bind_x:
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- bind_x: right
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- bind_x: right
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- name: ring
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stagger: 12
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rows:
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- bind_x: left
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- bind_x: right
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- bind_x: right
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- name: middle
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stagger: 5
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rows:
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- bind_x: both
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- bind_x: both
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- bind_x:
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- name: index
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stagger: -6
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rows:
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- bind_x: right
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- bind_x: left
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- bind_x: left
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- name: inner
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stagger: -2
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rows:
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- bind_x:
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- bind_x: left
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- bind_x: left
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rows:
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- name: bottom
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bind_y: up
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- name: home
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bind_y: up
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- name: top
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thumbfan:
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anchor:
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ref: inner_bottom
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shift: [-7, -19]
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columns:
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- name: near
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column_wire: ring
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padding: 21.25
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rotate: -28
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origin: [9.5, -9]
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rows:
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- bind_x: right
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- name: home
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column_wire: middle
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padding: 21.25
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rotate: -28
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origin: [11.75, -9]
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rows:
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- bind_x: both
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- name: far
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column_wire: index
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rows:
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- bind_x: left
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rows:
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- name: thumb
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bind_y: up
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angle: -20
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mirror:
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ref: pinky_home
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# The mk1's origin was the bottom left corner of the bottom pinky key.
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# But it later got rotated by the bottom *right* corner as the pinky angle
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# and then rotated again for the inter-half angle so [0, 0] was nowhere on
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# the actual result.
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#
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# Since the new origin is the center of the pinky home, we have to convert
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# the old, round 250 width to this new coordinate system if we want backward
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# compatibility. The following snippet was used to arrive at this distance.
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#
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# old_origin = new Point(7, 7 + 19)
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# old_origin.rotate(5, [14, 0])
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# old_origin.rotate(-20, [0, 0])
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# new_width = 250 - (2 * old_origin.x)
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distance: 223.7529778
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outline:
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footprint: 18
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bind: 10
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corner: 0.5
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glue:
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top:
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left:
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key: inner_top
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line: top
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right:
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key: mirror_inner_top
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line: top
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bottom:
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left:
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key: far_thumb
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line: right
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right:
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key: mirror_far_thumb
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line: left
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waypoints:
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- percent: 50
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width: 100
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- percent: 90
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width: 50 |