ergogen/helpers/points.js
2020-06-07 13:42:55 +02:00

295 lines
No EOL
7 KiB
JavaScript

const m = require('makerjs')
const fs = require('fs-extra')
// TODO: refactor this to use the new config format
// const column = (func, col) => ({
// models: {
// bottom: up(func(col, 'bottom'), 0 * (side + padding)),
// middle: up(func(col, 'middle'), 1 * (side + padding)),
// top: up(func(col, 'top'), 2 * (side + padding))
// }
// })
// const matrix = (func) => {
// const models = {}
// let i = 0
// let sum = 0
// for (const {name, shift} of columns) {
// let col = column(func, name)
// sum += shift
// if (name == 'pinky') {
// col = rotate(col, pinky_angle, [side, 0])
// }
// col = up(col, sum)
// col = right(col, i * (side + padding))
// models[name] = col
// i++
// }
// return {models}
// }
// const thumbfan = (func) => ({
// models: {
// inner: func('thumb', 'inner'),
// home: rotate(
// right(
// func('thumb', 'home'),
// side + padding + kc_diff
// ),
// thumb_angle,
// [side + padding / 2, -overhang]
// ),
// outer: rotate(
// right(
// rotate(
// right(
// func('thumb', 'outer'),
// side + padding + kc_diff
// ),
// thumb_angle,
// [side + padding / 2 + kc_diff, -overhang]
// ),
// side + padding + kc_diff
// ),
// thumb_angle,
// [side + padding / 2, -overhang]
// )
// }
// })
// const half = (func) => {
// const result = {
// models: {
// matrix: matrix(func),
// thumbfan: move(
// thumbfan(func),
// [
// 3 * (side + padding) + thumb_start,
// -(side + padding) + staggers_sum
// ]
// )
// }
// }
// return m.model.rotate(result, half_angle)
// }
// TODO temp
let _debug_key = 0
const _debug = {}
const debug = (xy) => {
_debug[_debug_key++] = {
type: 'circle',
origin: [xy[0], xy[1]],
radius: 1
}
}
const dump = exports.dump = (points, opts={}) => {
const line = (a, b) => ({
type: 'line',
origin: a,
end: b
})
const s = (opts.side || 14) / 2
const models = {}
for (const [key, point] of Object.entries(points)) {
const paths = {
l: line([-s, -s], [-s, s]),
t: line([-s, s], [ s, s]),
r: line([ s, s], [ s, -s]),
b: line([ s, -s], [-s, -s])
}
models[key] = m.model.moveRelative(m.model.rotate({paths}, point.r), point.p)
}
// TODO
models['debug'] = {paths: _debug}
const assembly = m.model.originate({
models,
units: 'mm'
})
fs.writeFileSync(`${opts.file || 'dump'}.dxf`, m.exporter.toDXF(assembly))
}
const Point = exports.Point = class Point {
constructor(x, y, r, col={}, row={}) {
this.x = x
this.y = y
this.r = r
this.col = col
this.row = row
}
get p() {
return [this.x, this.y]
}
set p(val) {
[this.x, this.y] = val
}
}
const push_rotation = (list, angle, origin) => {
let candidate = origin
for (const r of list) {
candidate = m.point.rotate(candidate, r.angle, r.origin)
}
list.push({
angle: angle,
origin: candidate
})
}
const matrix = (cols, rows, anchor=new Point(0, 0, 0), reverse=false) => {
console.log('matrix', cols, rows, anchor, reverse)
const sign = reverse ? -1 : 1
const points = {}
let x = anchor.x
let stagger_sum = anchor.y
let rotation_sum = anchor.r
const rotations = [{
angle: anchor.r,
origin: [0, 0]
}]
for (const col of cols) {
// TODO rotation origin reversal is not this easy
// and probably the whole reversal idea is not even necessary
// sleep on it, and possibly remove to simplify
if (reverse) {
x -= col.padding || 19
if (col.rotate) {
let ox = 0, oy = 0
if (col.origin) {
ox = -col.origin[0]
oy = col.origin[1]
}
push_rotation(
rotations,
col.rotate,
m.point.add([ox, oy], [x, stagger_sum])
)
rotation_sum += col.rotate
}
}
stagger_sum += sign * col.stagger || 0
let y = stagger_sum
for (const row of (col.rows || rows || [{name: 'default'}])) {
let point = [x, y]
debug(point)
for (const r of rotations) {
point = m.point.rotate(point, r.angle, r.origin)
debug(point)
}
points[col.name + '_' + row.name] = new Point(
point[0],
point[1],
rotation_sum + (row.angle || 0),
col,
row
)
console.log('new Point', points[col.name + '_' + row.name])
y += row.padding || 19
}
if (!reverse) {
if (col.rotate) {
push_rotation(
rotations,
-col.rotate,
m.point.add(col.origin || [0, 0], [x, stagger_sum])
)
a = rotations.pop()
debug(a.origin)
rotations.push(a)
rotation_sum += -col.rotate
}
x += col.padding || 19
}
}
return points
}
exports.parse = (config) => {
// basic matrix
let matrix_anchor
if (config.anchor) {
let x = 0
let y = 0
if (config.anchor.shift) {
x = config.anchor.shift[0]
y = config.anchor.shift[1]
}
const r = -config.anchor.angle || 0
matrix_anchor = new Point(x, y, r)
}
let points = matrix(config.columns, config.rows, matrix_anchor)
// thumbfan
let thumb_anchor = new Point(0, 0, 0)
let thumb_anchor_index = -1
for (const key of config.thumbfan) {
thumb_anchor_index++
if (key.anchor) {
const ref = points[key.anchor.ref] || thumb_anchor
thumb_anchor.p = m.point.add(ref.p, key.anchor.shift)
thumb_anchor.r += key.anchor.angle || 0
break
} else continue
}
const forward = config.thumbfan.slice(thumb_anchor_index)
const rewind = config.thumbfan.slice(0, thumb_anchor_index)
const thumb_rows = config.thumb_rows || [{name: 'thumb'}]
points = Object.assign(points, matrix(forward, thumb_rows, thumb_anchor))
points = Object.assign(points, matrix(rewind, thumb_rows, thumb_anchor, true))
dump(points)
throw 2
return points
}